![]() ![]() Heroes’ Paradise is weakest during its free roaming sections. It’s a nice addition, although the lack of context is frustrating and could have been set-up a little better than snoozing on the toilet. There are also an additional 5 bosses from No More Heroes 2: Desperate Struggle which are fought as nightmares when Travis falls asleep while relieving himself. ![]() As the game progresses, Travis relearns wrestling moves from his shady past which are usually pretty good ways of causing damage. These fights are testing and usually involve their own unique tactics, both at avoiding incoming attacks and developing specific ways to attack. There’s an intelligent and challenging learning curve that never frustrates and these bouts of close combat are where Heroes’ Paradise really excels.īosses themselves are a joy and all have a unique theme ranging from a deranged Southern cowboy to a deluded, malicious superhero. It’s straightforward and easy to master without getting tedious and the animations are all pleasingly gruesome. After inflicting enough damage on your enemies you are then prompted to execute a killing blow by moving both analogue sticks in a specific direction. The combat is fluid and easy to use, with a mixture of strong and light attacks combines with blocking being standard but artfully handled. Each battle will usually begin with Travis arriving at a destination and then having to fight through hordes of underlings, which gives you a chance to hone your skills. The game is at its best during the showdowns with the ranked assassins and while they are quite formulaic, there’s enough variety and unique visual elements to make them refreshing. Enemies are routinely eviscerated and beheaded sending sprays of gore over the screen, but it is so over-the-top and stylised that it’s difficult to find it too shocking. The title is fully uncut for the first time in Europe and there’s plenty of claret on display. Fundamentally it’s a hack and slash title with Travis wielding a “beam katana” (read: lightsaber) to cut a bloody swathe through his foes. While the gameplay is very diverse, the majority of time is spent engaged in furious fights with hordes of disposable enemies and your fellow assassins. This requires him to both defeat his rival contract killers and their henchman in combat and earn enough money in between these boss battles to arrange the next showdown. The story follows the unique, stereotypical otaku and hitman, Travis Touchdown as he attempts to fight his way through the ranks of the United Assassin Association and reach the number one spot. ![]() Heroes’ Paradise is an update of the Wii original that aims to address its faults and add plenty of new content. As ever, these are just a handful of the unusual elements and this is a game that is certainly something of an acquired taste. It’s a title with gratuitous violence, coconut collecting, killer flaming baseballs, schoolgirl ninjas and “Big German Jugs: Collection #23”. Similarly, they always make you sound odd when trying to describe them and No More Heroes: Heroes’ Paradise is no exception. Suda51 excels in making games that are difficult to describe and defy pigeonholing into neat genres. However, underneath the severed heads, bisected spleens and sexy landmine victims is there a great game or is it a case of style-over-substance? From the unusual, creative mind of Suda51 this enhanced remake is unusual, never takes itself too seriously and is home to more lunacy than a Victorian sanatorium. No More Heroes: Heroes’ Paradise is a “different” game which is best described as a “cult” experience. Reviews // 24th Jul 2011 - 12 years ago // By Christopher Wakefield No More Heroes: Heroes' Paradise Review ![]()
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